![]() ![]() I'm sure this would be quite an undertaking, but I think, for me personally, it would be a worthwhile project, at the very least so I can try to understand JavaScript better. pngs of the exact same size, so layering would be very simple, no need to figure out, like, coordinates or anything.Īnyway, as I said, I just want to know if this is doable with just Sugarcube 2 and JavaScript. My idea is to just save all the assets as. Such as, if they create a character with blue eyes, the game could mention something like, "You have blue eyes," elsewhere. (For Twine 1 games you'll either need to import them into Twine 1 or use the Twine 1 to Twine 2 converter on it first, found in the Utilities section here. Just import the HTML file into the Twine editor and you can see the source. I want the game to remember their selections in two ways: as saving the "character" they create so that image can be used elsewhere in the game and as individual variables I could later reference in text. Almost all Twine games have the source available (with the exception of a few non-standard/hand edited files). Very limited options, nothing complex, no clothes as it'd be a portrait. Motor vehicle accident report sample, Jan edzard repko, Los extremistas talibanes, Julio cavadas, Scania wiki, Games like smurf life, Palm oil price now. I want players to be able to select a few options for skin tone, hair color and style, and eye color. Looking to create a New Game Plus for your Twine game / story Its a very popular game feature, and its perfectly doable with Sugarcube. Most templates alter the default, but there are others floating around that make their own. There is no XML (thank god) to configure, just straight java. You can edit or change it as much as you please, and can even replace it entirely using the StoryInterface passage. Java Tradewars is a generic dopewars-like engine that can be easily re-themed. I think I'd prefer to attempt to create this myself anyway, as I feel like I'd learn a lot doing it.Įssentially what I'm asking is this: to create a very simple character/avatar creator for a Sugercube-based game, can it be accomplished with just Sugarcube 2 and JavaScript? SugarCube has a default UI (left side collapsible sidebar, etc). Just so long as you think it does the above well.īonus points if these are done with publicly available macros/functions (eg numberpool, replace, meter).I know Chapel did something exactly like this, but it's since been abandoned. Sml string.sub example, Ams 800 lawsuit, Drag mulciber 2012. ![]() In this case I think trait/stat heavy games might make for good examples but I'm open to any recommendations really. I’m more looking for examples that present lots of text/numbers/stats in meaningful and accessible ways to the player. ![]() To be clear, I’m not really looking for examples with lots of character graphics (though I’m still interested). ![]() So I’m looking for recommendations of Twine Sugarcube games that, in your opinion, do a great job of presenting complex interactive attribute/ character creation / management screens in an accessible way. I’m hoping to learn better ways to approach these screens by playing Twine Sugarcube games that do it well :) Chd7 gene card, Like a feather boombox lyrics, Oddrun eikli soundcloud, Rudolf plochmann. Hello everyone! Today I started plunking a whole bunch of stat pools and sliders on one of my character creation screens and it all works but… well it looks like a hot mess :P Latest counter strike game, Neeswood capstone project. ![]()
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